74 research outputs found

    Adversarial Black-Box Attacks on Automatic Speech Recognition Systems using Multi-Objective Evolutionary Optimization

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    Fooling deep neural networks with adversarial input have exposed a significant vulnerability in the current state-of-the-art systems in multiple domains. Both black-box and white-box approaches have been used to either replicate the model itself or to craft examples which cause the model to fail. In this work, we propose a framework which uses multi-objective evolutionary optimization to perform both targeted and un-targeted black-box attacks on Automatic Speech Recognition (ASR) systems. We apply this framework on two ASR systems: Deepspeech and Kaldi-ASR, which increases the Word Error Rates (WER) of these systems by upto 980%, indicating the potency of our approach. During both un-targeted and targeted attacks, the adversarial samples maintain a high acoustic similarity of 0.98 and 0.97 with the original audio.Comment: Published in Interspeech 201

    A Visual Programming Paradigm for Abstract Deep Learning Model Development

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    Deep learning is one of the fastest growing technologies in computer science with a plethora of applications. But this unprecedented growth has so far been limited to the consumption of deep learning experts. The primary challenge being a steep learning curve for learning the programming libraries and the lack of intuitive systems enabling non-experts to consume deep learning. Towards this goal, we study the effectiveness of a no-code paradigm for designing deep learning models. Particularly, a visual drag-and-drop interface is found more efficient when compared with the traditional programming and alternative visual programming paradigms. We conduct user studies of different expertise levels to measure the entry level barrier and the developer load across different programming paradigms. We obtain a System Usability Scale (SUS) of 90 and a NASA Task Load index (TLX) score of 21 for the proposed visual programming compared to 68 and 52, respectively, for the traditional programming methods
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